Alicorn
CREATURE 15Alicorns are a creation of arcane intervention, a rare transformation that occurs when a unicorn is exposed to large sources of magic. Massive in size, their strong bodies are matched with two large wings on their back, a long spiraling horn, and a mane that continually ripples in an unseen wind.
The alicorn has an empathic connection to the creatures of the natural world that. The alicorn can use Diplomacy to Make an Impression on animals and to make very simple Requests of them.
The monster can cast its at-will spells any number of times without using up spell slots.
The alicorn Flies and Strikes twice with their wings at any points during their movement. Each attack counts toward the alicorn's multiple attack penalty, but the penalty doesn't increase until after they make all the attacks.
The alicorn harnesses a powerful burning ray of light from their horn. Creatures in a 120-foot line take 16d6 fire damage (DC 36 basic Fortitude save). An unholy creature in the area takes an additional 8d6 spirit damage. If the light passes through an area of magical darkness or targets a creature affected by magical darkness, the beam attempts to counteract the darkness (counteract modifier +28, counteract rank 8th). The alicorn can't use its Beam of Light again for 1d4 rounds.
An alicorn's Strikes have the effects of a ghost touch property rune.