Amalgam Ooze
CREATURE 3 +4; motion sense 60 feet
Stealth +10
Str +4, Dex -5, Con +5, Int -5, Wis +1, Cha -5
Motion Sense
An amalgam ooze can feel nearby motion through vibration and air movement.
AC 12; Fort +13, Ref +0, Will +6
HP 80; Immunities acid, bleed, critical hits, mental, precision, unconscious, visual
20 feet
Melee Pseudopod +11 (unarmed), Damage 1d8+6 bludgeoning
Body Spout
once per round
The amalgam ooze spews liquid from its body at a creature, roll 1d6 to determine the effect using the table below. Each is resisted with a successful DC 16 basic Reflex save:
1: 1d6+2 acid damage
2–3: 1d6 cold damage
4–5: 1d6 fire damage
6: restore 1d6 healing hit points
Dazzling Surface
Pathfinder Society Scenario #6-13: All That GlittersORC