pf2e.fyi
From Pathfinder Society Scenario #6-13: All That Glitters, which isn't enabled.

Amalgam Ooze

CREATURE 3
Perception +4; motion sense 60 feet
Skills Stealth +10
Str +4, Dex -5, Con +5, Int -5, Wis +1, Cha -5
Motion Sense

An amalgam ooze can feel nearby motion through vibration and air movement.


AC 12; Fort +13, Ref +0, Will +6
HP 80; Immunities acid, bleed, critical hits, mental, precision, unconscious, visual

Speed 20 feet
Melee Pseudopod +11 (unarmed), Damage 1d8+6 bludgeoning
Body Spout
Frequency once per round

Effect The amalgam ooze spews liquid from its body at a creature, roll 1d6 to determine the effect using the table below. Each is resisted with a successful DC 16 basic Reflex save:

1: 1d6+2 acid damage

2–3: 1d6 cold damage

4–5: 1d6 fire damage

6: restore 1d6 healing hit points

Dazzling Surface
Requirements The amalgam ooze is targeted by an attack

Effect The multicolored surface of the amalgam ooze shifts rapidly. The attacking creature is Dazzled and Off-Guard until the start of its next turn unless it succeeds at a DC 18 Will save.
Pathfinder Society Scenario #6-13: All That GlittersORC