Anjelique Loveless
CREATURE 11Female elf changeling shieldmarshal deputy
When Anjelique makes a critical hit with a firearm, the target must succeed a DC 34 Fortitude save or be Stunned 1.
Anjelique Strides and then either Interacts to reload her gun or makes an Intimidation check to Demoralize a foe.
The grace of Anjelique's champion mentor inhabits the redeemer's pistol she carries, passing judgment on her actions. If she attempts to make a redeemer's pistol Strike against a good-aligned creature, she must succeed at a DC 5 flat check or the gun misfires.
After making a successful melee Strike against a creature, Anjelique makes a Thievery check against the target's Perception DC. On a success, she activates and secretly plants a specially formulated sticky pyronite charge on the creature. This charge detonates after 3 rounds, dealing 4d8 fire damage to all creatures within a 10-foot radius (DC 34 basic Reflex) and detonating any other pyronite charges within the area. After making a successful ranged Strike against a creature stuck with a planted charge, Anjelique can choose to shoot a bullet through the charge, dealing normal damage and detonating the charge immediately. A creature can use an Interact action to find and remove a planted charge from itself or an adjacent creature. These pyronite charges have the infused trait and are inert until activated by Anjelique.
Anjelique makes a ranged Strike and deals an additional 2d8 piercing damage on a hit. If the target is frightened, it also takes 2d6 bleed on a hit.