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From Pathfinder #180: The Smoking Gun, which isn't enabled.

Anjelique Loveless

CREATURE 11

Female elf changeling shieldmarshal deputy

Perception +24; low-light vision
Languages Common, Dwarven, Elven
Skills Acrobatics +26, Crafting +21, Intimidation +23, Legal Lore +19, Thievery +21
Str +3, Dex +7, Con +3, Int +0, Wis +0, Cha +3

AC 30; Fort +24, Ref +26, Will +21
HP 200
Stubborn Resolve
Frequency once per day
Trigger Anjelique fails or critically fails a saving throw

Effect Anjelique treats a critical failure as a failure, or a failure as a success.

Speed 25 feet
Melee Reinforced Stock +24 (finesse, magical, two hand d6), Damage 2d4+6 bludgeoning plus Plant Pyronite Charge
Ranged Redeemer's Pistol +24 (concealable, concussive, fatal d10, magical, reload 1, range increment 60 feet), Damage 2d6+6 piercing
Ranged Hex Blaster +24 (concussive, fatal d12, kickback, magical, reload 1, range increment 150 feet), Damage 2d8+6 piercing
Firearms Critical Specialization

When Anjelique makes a critical hit with a firearm, the target must succeed a DC 34 Fortitude save or be Stunned 1.

Lawbringer's Pursuit

Anjelique Strides and then either Interacts to reload her gun or makes an Intimidation check to Demoralize a foe.

Mentor's Curse

The grace of Anjelique's champion mentor inhabits the redeemer's pistol she carries, passing judgment on her actions. If she attempts to make a redeemer's pistol Strike against a good-aligned creature, she must succeed at a DC 5 flat check or the gun misfires.

Parting Shot
Trigger Anjelique would die or gain the dying condition

Effect Anjelique reloads her currently wielded firearm if necessary and makes a ranged Strike against an enemy, treating a successful attack as a critical hit. Whether successful or not, after making this attack, Anjelique dies.
Plant Pyronite Charge

After making a successful melee Strike against a creature, Anjelique makes a Thievery check against the target's Perception DC. On a success, she activates and secretly plants a specially formulated sticky pyronite charge on the creature. This charge detonates after 3 rounds, dealing 4d8 fire damage to all creatures within a 10-foot radius (DC 34 basic Reflex) and detonating any other pyronite charges within the area. After making a successful ranged Strike against a creature stuck with a planted charge, Anjelique can choose to shoot a bullet through the charge, dealing normal damage and detonating the charge immediately. A creature can use an Interact action to find and remove a planted charge from itself or an adjacent creature. These pyronite charges have the infused trait and are inert until activated by Anjelique.

Tormenting Shot

Anjelique makes a ranged Strike and deals an additional 2d8 piercing damage on a hit. If the target is frightened, it also takes 2d6 bleed on a hit.

Pathfinder #180: The Smoking GunOGL