Aspis Striker
CREATURE 3 +8
Common
Acrobatics +9, Deception +9, Stealth +11, Survival +6, Thievery +11
Str +3, Dex +4, Con +1, Int +1, Wis +1, Cha +1
Dagger, Thunderstone (Moderate), Bronze Aspis Consortium Badge
AC 19; Fort +8, Ref +12, Will +6
HP 40
Impress the Boss
An adjacent Aspis Consortium ally is targeted by a melee or ranged attack from an attacker the recruit can see
The Aspis recruit rushes to block the blow. The ally gains a +2 circumstance bonus to AC against the triggering attack.
30 feet
Melee Dagger +10 (agile, thrown 10, versatile s), Damage 1d4+7 piercing
Melee Dagger +10 (agile, thrown 10, versatile s), Damage 1d4+7 piercing
Sneak Attack
The Aspis striker deals an extra 1d6 precision damage to Off-Guard creatures.
Surprise Attack
On the first round of combat, if the Aspis striker rolls Deception or Stealth for initiative, creatures that haven't acted are Off-Guard to them.
Pathfinder Society Special #3-98: Expedition Into Pallid PerilOGL