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From Pathfinder Society Special #3-98: Expedition Into Pallid Peril, which isn't enabled.

Aspis Striker

CREATURE 3
Perception +8
Languages Common
Skills Acrobatics +9, Deception +9, Stealth +11, Survival +6, Thievery +11
Str +3, Dex +4, Con +1, Int +1, Wis +1, Cha +1
Items Dagger, Thunderstone (Moderate), Bronze Aspis Consortium Badge

AC 19; Fort +8, Ref +12, Will +6
HP 40
Impress the Boss
Trigger An adjacent Aspis Consortium ally is targeted by a melee or ranged attack from an attacker the recruit can see

Effect The Aspis recruit rushes to block the blow. The ally gains a +2 circumstance bonus to AC against the triggering attack.

Speed 30 feet
Melee Dagger +10 (agile, thrown 10, versatile s), Damage 1d4+7 piercing
Melee Dagger +10 (agile, thrown 10, versatile s), Damage 1d4+7 piercing
Sneak Attack

The Aspis striker deals an extra 1d6 precision damage to Off-Guard creatures.

Surprise Attack

On the first round of combat, if the Aspis striker rolls Deception or Stealth for initiative, creatures that haven't acted are Off-Guard to them.

Pathfinder Society Special #3-98: Expedition Into Pallid PerilOGL