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From Pathfinder Adventure Path: Bastion of Blasphemies, which isn't enabled.

Aznithakantus

CREATURE 13

Female sphinx mummy

Perception +24; darkvision, see invisibility
Languages Common, Necril; truespeech
Skills Arcana +27, Athletics +25, Bardic Lore +27, Deception +24, Intimidation +26, Occultism +27, Religion +24
Str +8, Dex +4, Con +5, Int +8, Wis +5, Cha +7
Bardic Lore

Sphinxes are naturally curious, and their love of puzzles and mysteries leads them to gather information on a broad range of topics. Sphinxes have Bardic Lore, a special Lore skill that can be used only to Recall Knowledge, but on any topic.

Rejuvenation (divine)

When Aznithakantus is destroyed, the energies of the Bastardhall Curse rebuild her body on the steps of the onyx ziggurat over 1d10 days; if her body is destroyed during that time, the process starts as new. She can be destroyed permanently if the Bastardhall Curse is lifted.


AC 33; Fort +24, Ref +19, Will +26; +1 status to all saves vs. vitality
HP 265, void healing; Immunities bleed, death effects, disease, paralyzed, poison, unconscious; Weaknesses fire 15
+1 Status to All Saves vs. Vitality
Blindingly Flammable (aura, light, occult)

30 feet. Aznithakantus's leathery undead flesh is infused with strange reagents. Whenever she takes fire damage, the fire flares blindingly bright, and any creature in the aura's area must succeed at a DC 30 Fortitude save or become Dazzled for 1 round (or Blinded for 1 minute on a critical failure); this is a visual effect. When she takes persistent fire damage, these flames leap out and burn any creature in the aura for an equal amount of damage (DC 30 basic Reflex save).

Void Healing

A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.


Speed 35 feet, fly 40 feet
Melee Claw +27 (agile, unarmed), Damage 2d6 void plus 3d6+11 slashing
Claw Rake

The sphinx rears back on their hind legs and makes two claw Strikes at the same target, using the same attack bonus as their highest melee attack. If both attacks deal damage, the target takes extra damage equal to one claw Strike.

Gift of Dust (occult, void)
Requirements Aznithakantus's last action was a successful claw Strike

Effect Dust from Aznithakantus's claw seeps into the wound, infecting the target with painful aches as the flesh around the wound grows gray and begins to flake away in dusty chunks. The creature takes 5d8 void damage with a DC 24 basic Will save. If the creature critically fails the saving throw, it becomes Stunned 3.
Pounce

The sphinx Strides and makes a Strike at the end of that movement. If the sphinx began this action Hidden, they remain hidden until after the attack.

Riddler's Rune

Once per week, a Sphinx can create a magical symbol as the Rune Trap ritual. The sphinx usually shapes it to take the form of a written riddle and sets the password to the answer.

A creature that gives the wrong answer or tries to pass without answering must succeed at a DC 33 Will save or be affected by one of the following spells, chosen by the sphinx when creating the symbol: Synaptic Pulse (7th), Charm (7th), Fear (7th), Phantom Pain (7th), Sleep (7th). The sphinx learns the identity of any creature that answers the riddle and tends to be friendly to them if they answered correctly.

Pathfinder Adventure Path: Bastion of BlasphemiesORC