Aznithakantus
CREATURE 13Female sphinx mummy
Sphinxes are naturally curious, and their love of puzzles and mysteries leads them to gather information on a broad range of topics. Sphinxes have Bardic Lore, a special Lore skill that can be used only to Recall Knowledge, but on any topic.
When Aznithakantus is destroyed, the energies of the Bastardhall Curse rebuild her body on the steps of the onyx ziggurat over 1d10 days; if her body is destroyed during that time, the process starts as new. She can be destroyed permanently if the Bastardhall Curse is lifted.
30 feet. Aznithakantus's leathery undead flesh is infused with strange reagents. Whenever she takes fire damage, the fire flares blindingly bright, and any creature in the aura's area must succeed at a DC 30 Fortitude save or become Dazzled for 1 round (or Blinded for 1 minute on a critical failure); this is a visual effect. When she takes persistent fire damage, these flames leap out and burn any creature in the aura for an equal amount of damage (DC 30 basic Reflex save).
A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
The sphinx rears back on their hind legs and makes two claw Strikes at the same target, using the same attack bonus as their highest melee attack. If both attacks deal damage, the target takes extra damage equal to one claw Strike.
Once per week, a Sphinx can create a magical symbol as the Rune Trap ritual. The sphinx usually shapes it to take the form of a written riddle and sets the password to the answer.
A creature that gives the wrong answer or tries to pass without answering must succeed at a DC 33 Will save or be affected by one of the following spells, chosen by the sphinx when creating the symbol: Synaptic Pulse (7th), Charm (7th), Fear (7th), Phantom Pain (7th), Sleep (7th). The sphinx learns the identity of any creature that answers the riddle and tends to be friendly to them if they answered correctly.