Bellator Mortus Soldier
CREATURE 15 +26
Common, Kelish, Necril, Osiriani
Acrobatics +25, Athletics +29, Diplomacy +25, Intimidation +25, Religion +27, Society +25, Stealth +25
Str +8, Dex +4, Con +6, Int +4, Wis +6, Cha +4
AC 37 ((39 with shield)); Fort +29, Ref +23, Will +25
HP 345
Attack of Opportunity
A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.
The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.
Shield Block
The monster has its shield raised and takes damage from a physical attack.
The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shield's Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield.
20 feet
Melee Khopesh +30 (magical, trip), Damage 2d8+14 slashing
Melee Shield Spikes +30 (attached to shield, magical), Damage 2d6+14 piercing
Melee Javelin +26 (thrown 30), Damage 1d6+14 piercing
Battering Defense
The Bellator Mortus uses their shield as both a weapon and a defensive measure. Attempt a shield Strike. If the Strike hits, Raise a Shield.
Coordinated Assault
The Bellator Mortus acts as part of a well-trained unit. Their Strikes deal an additional 4d6 damage to creatures within reach of at least one of the Bellator Mortus's allies.
Pathfinder #186: Ghost King's RageOGL