pf2e.fyi
From Pathfinder #160: Assault on Hunting Lodge Seven, which isn't enabled.

Blackfingers Acolyte

CREATURE 6
Perception +16
Languages Common
Skills Acrobatics +14, Diplomacy +12, Intimidation +14, Norgorber Lore +10, Religion +16, Stealth +16, Thievery +16
Str +1, Dex +4, Con +1, Int +0, Wis +4, Cha +2

AC 24; Fort +11, Ref +16, Will +16
HP 95

Speed 25 feet
Melee Dagger +15 (agile, finesse, magical, versatile s), Damage 1d4+6 piercing
Ranged Hand Crossbow +14 (reload 1, range increment 60 feet), Damage 1d6 piercing plus Bolts
Divine Prepared Spells DC 24, attack +17; 3rd Blindness, Harm (×3), Heroism, Vampiric Touch; 2nd Augury, Invisibility, Spiritual Weapon; 1st Bane, Fear, Illusory Disguise; Cantrips (3rd) Chill Touch, Divine Lance, Guidance, Light, Shield
Cleric Domain Spells DC 24, attack +17, 1 Focus Point; 7th Sudden Shift
Cast Down

When the acolyte casts Harm to damage one creature, that creature is knocked Prone if it takes any damage from the spell. If the creature critically fails its save against the spell, it also takes a –10-foot status penalty to its Speed for 1 minute.

Sneak Attack

The acolyte deals an additional 2d6 precision damage to Off-Guard creatures.

Pathfinder #160: Assault on Hunting Lodge SevenOGL