Blackfingers Acolyte
CREATURE 6 +16
Common
Acrobatics +14, Diplomacy +12, Intimidation +14, Norgorber Lore +10, Religion +16, Stealth +16, Thievery +16
Str +1, Dex +4, Con +1, Int +0, Wis +4, Cha +2
Dagger, Hand Crossbow, Leather Armor, Religious Symbol of Norgorber, Bolts (6), Bolts (Poisoned with Giant Scorpion Venom) (4)
AC 24; Fort +11, Ref +16, Will +16
HP 95
25 feet
Melee Dagger +15 (agile, finesse, magical, versatile s), Damage 1d4+6 piercing
Ranged Hand Crossbow +14 (reload 1, range increment 60 feet), Damage 1d6 piercing plus Bolts
Divine Prepared Spells DC 24, attack +17; 3rd Blindness, Harm (×3), Heroism, Vampiric Touch; 2nd Augury, Invisibility, Spiritual Weapon; 1st Bane, Fear, Illusory Disguise; Cantrips (3rd) Chill Touch, Divine Lance, Guidance, Light, Shield
Cleric Domain Spells DC 24, attack +17, 1 Focus Point; 7th Sudden Shift
Cast Down
Sneak Attack
The acolyte deals an additional 2d6 precision damage to Off-Guard creatures.
Pathfinder #160: Assault on Hunting Lodge SevenOGL