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Burglar

CREATURE 4

These criminals specialize in breaking and entering, gaining access to secure buildings and bypassing security measures undetected.


In the underbelly of society, the lawless reign supreme.


Perception +10; (+11 to find traps)
Languages Common
Skills Acrobatics +10, Athletics +8, Deception +7, Society +7, Stealth +12, Thievery +12, Underworld Lore +7
Str +2, Dex +4, Con +1, Int +1, Wis +2, Cha +1
+1 Bonus on Perception to Find Traps

AC 21 (22 vs. traps); Fort +7, Ref +12, Will +10; +1 circumstance to all saves vs. traps
HP 60
+1 Circumstance to All Saves vs. Traps
+1 AC vs. Traps
Deny Advantage

The burglar isn't Off-Guard to creatures of 4th level or lower that are Hidden, Undetected, flanking, or using Surprise Attack.

Nimble Dodge
Trigger The burglar is targeted with a melee or ranged attack by an attacker it can see.

Effect The burglar gains a +2 circumstance bonus to AC against the triggering attack.

Speed 30 feet
Melee Shortsword +14 (agile, finesse, versatile s), Damage 1d6+5 piercing
Melee Fist +14 (agile, finesse, nonlethal, unarmed), Damage 1d4+5 bludgeoning
Ranged Composite Shortbow +14 (deadly d10, propulsive, reload 0, range increment 60 feet), Damage 1d6+4 piercing
Mobility

When the burglar Strides half their speed or less, that movement does not trigger reactions.

Sneak Attack

The burglar deals 1d6 extra precision damage to Off-Guard creatures.

Surprise Attack

On the first round of combat, if the burglar rolls Deception or Stealth for initiative, creatures that haven't acted are Off-Guard to them.

Pathfinder NPC CoreORC