Burglar
CREATURE 4These criminals specialize in breaking and entering, gaining access to secure buildings and bypassing security measures undetected.
In the underbelly of society, the lawless reign supreme.
+10; (+11 to find traps)
Common
Acrobatics +10, Athletics +8, Deception +7, Society +7, Stealth +12, Thievery +12, Underworld Lore +7
Str +2, Dex +4, Con +1, Int +1, Wis +2, Cha +1
Composite Shortbow, Shortsword, Leather Armor, Climbing Kit, Thieves' Toolkit, Darkvision Elixir (Lesser), Arrows (10)
+1 Bonus on Perception to Find Traps
AC 21 (22 vs. traps); Fort +7, Ref +12, Will +10; +1 circumstance to all saves vs. traps
HP 60
+1 Circumstance to All Saves vs. Traps
+1 AC vs. Traps
Deny Advantage
The burglar isn't Off-Guard to creatures of 4th level or lower that are Hidden, Undetected, flanking, or using Surprise Attack.
Nimble Dodge
The burglar is targeted with a melee or ranged attack by an attacker it can see.
The burglar gains a +2 circumstance bonus to AC against the triggering attack.
30 feet
Melee Shortsword +14 (agile, finesse, versatile s), Damage 1d6+5 piercing
Melee Fist +14 (agile, finesse, nonlethal, unarmed), Damage 1d4+5 bludgeoning
Ranged Composite Shortbow +14 (deadly d10, propulsive, reload 0, range increment 60 feet), Damage 1d6+4 piercing
Mobility
When the burglar Strides half their speed or less, that movement does not trigger reactions.
Sneak Attack
The burglar deals 1d6 extra precision damage to Off-Guard creatures.
Surprise Attack
On the first round of combat, if the burglar rolls Deception or Stealth for initiative, creatures that haven't acted are Off-Guard to them.
Pathfinder NPC CoreORC