pf2e.fyi
From Pathfinder #145: Hellknight Hill, which isn't enabled.

Charau-ka

CREATURE 1
Perception +6; darkvision, scent (imprecise) 30 feet
Languages Draconic, Mwangi
Skills Athletics +6, Religion +4, Stealth +6
Str +3, Dex +3, Con +2, Int -1, Wis +1, Cha +0

AC 18; Fort +7, Ref +8, Will +4
HP 18

Speed 25 feet, climb 25 feet
Melee Sickle +8 (agile, finesse, trip), Damage 1d4+3 slashing
Melee Whip +8 (disarm, finesse, nonlethal, reach, trip), Damage 1d4+3 slashing
Melee Thrown Debris +8 (thrown 20), Damage 1d6+3 bludgeoning
Shrieking Frenzy (primal)
Trigger The charau-ka's turn begins.
Frequency once per hour

Effect The charau-ka is Quickened until the end of its turn, and can use the extra action to Stride or Strike. Due to its loud wailing while in a shrieking frenzy, the charau-ka can't speak and automatically critically fails all Stealth checks.
Thrown Weapon Mastery

When a charau-ka throws a weapon, the weapon gains the deadly d6 weapon trait. When it throws an improvised weapon, it doesn't take the -2 penalty for using an improvised weapon, nor does it take the penalty for using that weapon to make a lethal attack instead of a nonlethal attack.

Pathfinder #145: Hellknight HillOGL