Charau-ka
CREATURE 1 +6; darkvision, scent (imprecise) 30 feet
Draconic, Mwangi
Athletics +6, Religion +4, Stealth +6
Str +3, Dex +3, Con +2, Int -1, Wis +1, Cha +0
AC 18; Fort +7, Ref +8, Will +4
HP 18
25 feet, climb 25 feet
Melee Sickle +8 (agile, finesse, trip), Damage 1d4+3 slashing
Melee Whip +8 (disarm, finesse, nonlethal, reach, trip), Damage 1d4+3 slashing
Melee Thrown Debris +8 (thrown 20), Damage 1d6+3 bludgeoning
Shrieking Frenzy (primal)
Thrown Weapon Mastery
When a charau-ka throws a weapon, the weapon gains the deadly d6 weapon trait. When it throws an improvised weapon, it doesn't take the -2 penalty for using an improvised weapon, nor does it take the penalty for using that weapon to make a lethal attack instead of a nonlethal attack.
Pathfinder #145: Hellknight HillOGL