pf2e.fyi
From Pathfinder #168: King of the Mountain, which isn't enabled.

Cloudsplitter

CREATURE 18

Variant kirin

Perception +32; greater darkvision, scent (imprecise) 60 feet
Languages Draconic, Empyrean, Sussuran, Tien; telepathy 100 feet
Skills Acrobatics +35, Diplomacy +37, Nature +30, Religion +30, Stealth +35
Str +7, Dex +9, Con +5, Int +5, Wis +6, Cha +9
Greater Darkvision

A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.

Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.


AC 42; Fort +28, Ref +32, Will +30; -1 status penalty to all saves vs. death effects
HP 335; Immunities paralyzed, fire, poison, precision, disease
-1 status penalty to all saves vs. death effects
Deflecting Gale
Trigger The kirin is targeted with a ranged Strike

Effect The kirin intensifies the wind around themself, gaining a +4 circumstance bonus to AC against the triggering attack.
Peaceful Aura (aura, divine, emotion, mental)

60 feet. Creatures within Cloudsplitter's peaceful aura attempting to use a hostile action must first attempt a DC 39 Will save; on a failure, the hostile action is disrupted.

If a creature in the aura successfully uses a hostile action, it's temporarily immune to peaceful aura for 24 hours, and while it's temporarily immune, other creatures in the Cloudsplitter's peaceful aura can perform hostile actions toward it without needing to attempt a Will save.

Cloudsplitter can select creatures within their aura that can use hostile actions without needing to attempt a Will save.

Cloudsplitter allows anyone involved in the player character's bout with Jin-Hae to use hostile actions without a Will save.

Susceptible to Death

Though phantoms aren't alive, neither are they undead, and they are uniquely vulnerable to the effects of death.

A phantom whose Hit Points are reduced to 0 as a result of a death effect (such as from a spell like Execute) is immediately whisked away to the River of Souls, where their soul resumes the usual path to the afterlife.


Speed 60 feet
Melee Phantom Hoof +35 (force, magical), Damage 4d10+15 force
Melee Phantom Horn +35 (agile, force, magical), Damage 4d8+15 force
Innate Divine Spells DC 41, attack +33; 8th Calm Emotions (At Will), Gust of Wind (×3), Punishing Winds, Spirit Link (with Jin-Hae only), Heal (×2); 2nd Detect Alignment (At Will); Cantrips (9th) Light; Constant (9th) Air Walk
Breath Weapon (divine, fire)

Cloudsplitter breathes fire in a 30-foot cone, dealing 18d6 fire damage (DC 40 basic Reflex save). Cloudsplitter can't use Breath Weapon again for 1d4 rounds.

Rearing Thrust

The Cloudsplitter rushes forward, rears up on their hind legs, and descends upon their target with their horn. Cloudsplitter Strides and makes a horn Strike. If this Strike hits, it deals an additional 2d8 damage, and the target is knocked Prone.

Trample

Medium or smaller, phantom hoof, DC 40 basic Reflex save


The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).

Pathfinder #168: King of the MountainOGL