Cloudsplitter
CREATURE 18Variant kirin
A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.
A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
60 feet. Creatures within Cloudsplitter's peaceful aura attempting to use a hostile action must first attempt a DC 39 Will save; on a failure, the hostile action is disrupted.
If a creature in the aura successfully uses a hostile action, it's temporarily immune to peaceful aura for 24 hours, and while it's temporarily immune, other creatures in the Cloudsplitter's peaceful aura can perform hostile actions toward it without needing to attempt a Will save.
Cloudsplitter can select creatures within their aura that can use hostile actions without needing to attempt a Will save.
Cloudsplitter allows anyone involved in the player character's bout with Jin-Hae to use hostile actions without a Will save.
Though phantoms aren't alive, neither are they undead, and they are uniquely vulnerable to the effects of death.
A phantom whose Hit Points are reduced to 0 as a result of a death effect (such as from a spell like Execute) is immediately whisked away to the River of Souls, where their soul resumes the usual path to the afterlife.
Cloudsplitter breathes fire in a 30-foot cone, dealing 18d6 fire damage (DC 40 basic Reflex save). Cloudsplitter can't use Breath Weapon again for 1d4 rounds.
Medium or smaller, phantom hoof, DC 40 basic Reflex save
The monster Strides up to double its Speed and can move through the spaces of creatures of the listed size, Trampling each creature whose space it enters. The monster can attempt to Trample the same creature only once in a single use of Trample. The monster deals the damage of the listed Strike, but trampled creatures can attempt a basic Reflex save at the listed DC (no damage on a critical success, half damage on a success, double damage on a critical failure).