Dibrasgorth
CREATURE 13Dibrasgorths, sometimes called Mothers of Oblivion, are monstrous creatures of chaos who dwell in lightless spaces, often near the bottom of deep lakes and oceans both above and underground. They may look like hideous monsters with heads like a plesiosaur atop masses of tentacles, each tipped with a baleful red eye, but dibrasgorths have a twisted sense of cunning, likely due to their ability to see into and affect planes other than the one where they stand. Though they are quite powerful (with some the favored servants of Lamashtu), dibrasgorths prefer to keep their existence a secret from the mortals of the world above.
The eyes at the end of their tentacles allow a dibrasgorth to see into planes coterminous with the one it is currently on at the listed range. For instance, if they're in the Universe, they can see into the Ethereal Plane and the Netherworld.
This monster can see in all directions simultaneously and therefore can't be flanked.
100 feet. The dibrasgorth's presence distorts the fabric of space. Any other creature who uses a teleportation effect or spell within the aura must attempt a DC 33 Fortitude save or become Sickened 2.
The dibrasgorth exhales a 60-foot cone of noxious gas. Each creature in the area takes 7d6 poison damage (DC 30 basic Fortitude save). On a failure, the creature is also Confused for 1 round (or 2 rounds on a critical failure).
A dibrasgorth feeds on the spirits of its victims. A creature that is damaged by the dibrasgorth's jaws Strike must attempt a DC 30 Fortitude save or become Drained 1 (Drained 2 on a critical failure). In addition, the dibrasgorth gains 10 temporary Hit Points that last for 1 minute if the creature fails or critically fails the save.
Effect: Draining Bite
The dibrasgorth can worm its tentacles through nearby planes to attack. While in the Universe, its tentacle Strikes ignore all cover from objects unless those objects exist on both the Universe and either the Netherworld or the Ethereal Plane, or the objects have the extradimensional trait.
The monster can instead use Improved Grab as an action and choose one creature it's grabbing or restraining with an appendage that has Improved Grab to automatically extend that condition to the end of the monster's next turn.