Ghostknife Gardener
CREATURE 1 +7
Common, Muan
Athletics +3, Crafting +6, Diplomacy +3, Nature +7, Stealth +6
Str +0, Dex +3, Con +1, Int +1, Wis +4, Cha +0
Plant Empathy
The ghostknife gardener can use Diplomacy to Make an Impression and make very simple Requests of plants.
AC 16; Fort +4, Ref +6, Will +9
HP 17
25 feet
Melee Sickle +6 (agile, finesse, trip), Damage 1d4 slashing
Ranged Shortbow +8 (deadly d10, reload 0, range increment 60 feet), Damage 1d6 piercing
Primal Prepared Spells DC 17, attack +9; 1st Heal, Tailwind, Wall of Shrubs; Cantrips (1st) Detect Magic, Know the Way, Take Root, Tangle Vine, Timber
Decompose (primal, void)
once per day
Void energy seeps out of the ghostknife gardener, decaying everything within a 5-foot emanation and causing plants and foliage to age and decompose. Natural difficult terrain is destroyed, and creatures in the area with the plant or wood trait take 1d6 void damage (DC 16 basic Fortitude).
Pathfinder Society Scenario #5-14: Poisonous CouncilOGL