Ghoul Gnawer
CREATURE 11 +18; darkvision
Chthonian, Common, Draconic, Kelish, Necril
Arcana +21, Crafting +21, Deception +23, Diplomacy +23, Intimidation +23, Kabriri Lore +21, Occultism +21, Secret Eater Lore +21, Stealth +19
Str +1, Dex +3, Con +1, Int +5, Wis +3, Cha +7
Staff of Necromancy, Hooded Robe
AC 28; Fort +18, Ref +21, Will +24
HP 190, void healing; Immunities bleed, death effects, disease, paralyzed, poison, unconscious
Void Healing
A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
30 feet
Melee Jaws +19 (finesse, unarmed), Damage 2d10+12 piercing plus Ghoul Ghoul Fever plus Ghoul Paralysis
Melee Claw +19 (agile, finesse, unarmed), Damage 2d8+10 slashing plus Ghoul Paralysis
Melee Staff +19 (two hand d8), Damage 2d8+10 bludgeoning
Occult Spontaneous Spells DC 34, attack +26; 6th (3 slots) Dominate, Scrying, Spirit Blast, Vampiric Exsanguination; 5th (4 slots) Abyssal Plague, Invoke Spirits, Rip the Spirit, Wall of Flesh; 4th (4 slots) Chroma Leach, Clairvoyance, Dimension Door, Talking Corpse; Cantrips (6th) Chill Touch, Detect Magic, Haunting Hymn, Shield, Sigil
Consume Flesh (manipulate)
The ghoul gnawer is adjacent to the corpse of a creature that died within the last hour
The ghoul gnawer devours a chunk of the corpse and regains 5d6 healing Hit Points. It can regain Hit Points from any given corpse only once.
Drain Corpse (occult)
once per day
The ghoul gnawer uses Consume Flesh
In addition to gaining Hit Points, using Consume Flesh refreshes one spell slot the cultist has already expended.
Ghoul Fever (disease)
DC 29 Fortitude
carrier with no effect (1 day)
3d6 void damage and regains half as many hit Points from all healing (1 day)
as stage 2 (1 day)
3d6 void damage and gains no benefit from healing (1 day)
as stage 4 (1 day)
dead, and rises as a ghoul the next midnight
Paralysis (incapacitation, occult)
Any living, non-elf creature hit by a ghoul gnawer's attack must succeed at a DC 27 Fortitude save or become Paralyzed. The creature can attempt a new save at the end of each of its turns, and the DC cumulatively decreases by 1 on each such save.
Swift Leap (move)
The ghoul jumps up to half its Speed. This movement doesn't trigger reactions.
Pathfinder #184: The Ghouls HungerOGL