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From Pathfinder Society Scenario #5-19: Demonic Afterparty, which isn't enabled.

Hardened Locust Knight

CREATURE 6
Perception +12; low-light vision
Languages Chthonian, Common
Skills Athletics +15, Deception +11, Demon Lore +9, Intimidation +13, Religion +9
Str +6, Dex +1, Con +4, Int +1, Wis +2, Cha +3
Unnatural Armor

The locust knight's exoskeleton functions as heavy armor but has no speed penalty.


AC 24; Fort +17, Ref +11, Will +15
HP 95
Husk Shield
Frequency once per day
Trigger The locust knight takes more than 10 damage in one blow

Effect The locust knight molts, leaving their discarded exoskeleton behind and Striding up to their full speed. The molted exoskeleton has an AC of 20, 15 Hit Points, and is treated as an enemy occupying that space for purposes of flanking.

Husk Shield


Speed 25 feet
Melee Chitin Dagger +16 (agile, finesse, versatile s), Damage 1d4+8 piercing
Melee Chitin Dagger +16 (agile, thrown 10, versatile s), Damage 1d4+8 piercing
Melee Rotcarver Scythe +17 (deadly d10, magical, trip), Damage 2d6+8 slashing
Cutting Plague (divine)

The carved maggots in the blade of the rotcarver scythe shoot out in a 30-foot cone, transforming into a swarm of locusts. Creatures in the area take 7d6 piercing damage as they're cut by the locusts' spurs (DC 24 basic Reflex save). The locust knight can't use this ability again for 1d4 rounds.

Lunge

The locust knight makes a Strike with their rotcarver scythe, increasing their reach by 5 feet for that Strike. They can choose to Trip their opponent instead of making a Strike.

Pathfinder Society Scenario #5-19: Demonic AfterpartyOGL