Hardened Locust Knight
CREATURE 6 +12; low-light vision
Chthonian, Common
Athletics +15, Deception +11, Demon Lore +9, Intimidation +13, Religion +9
Str +6, Dex +1, Con +4, Int +1, Wis +2, Cha +3
Unnatural Armor
The locust knight's exoskeleton functions as heavy armor but has no speed penalty.
AC 24; Fort +17, Ref +11, Will +15
HP 95
Husk Shield
once per day
The locust knight takes more than 10 damage in one blow
The locust knight molts, leaving their discarded exoskeleton behind and Striding up to their full speed. The molted exoskeleton has an AC of 20, 15 Hit Points, and is treated as an enemy occupying that space for purposes of flanking.
25 feet
Melee Chitin Dagger +16 (agile, finesse, versatile s), Damage 1d4+8 piercing
Melee Chitin Dagger +16 (agile, thrown 10, versatile s), Damage 1d4+8 piercing
Melee Rotcarver Scythe +17 (deadly d10, magical, trip), Damage 2d6+8 slashing
Cutting Plague (divine)
The carved maggots in the blade of the rotcarver scythe shoot out in a 30-foot cone, transforming into a swarm of locusts. Creatures in the area take 7d6 piercing damage as they're cut by the locusts' spurs (DC 24 basic Reflex save). The locust knight can't use this ability again for 1d4 rounds.
Lunge
Pathfinder Society Scenario #5-19: Demonic AfterpartyOGL