pf2e.fyi
From Pathfinder Society Scenario #5-04: Necessary Introductions, which isn't enabled.

Hermit Rat

CREATURE -1
Perception +5; low-light vision, scent (imprecise) 30 feet
Skills Stealth +5 (+7 while inside its jar), Survival +5
Str +1, Dex +3, Con +2, Int -4, Wis +1, Cha -3
Items Kimchi Jar

AC 15 (kimchi jar shell); Fort +6, Ref +7, Will +3
HP 8
Flee
Trigger The hermit rat's jar is destroyed

Effect The hermit rat Strides up to its Speed without triggering reactions.
Kimchi Jar Shell

The hermit rat's kimchi jar shell has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once hermit rat is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its kimchi jar shell breaks and its Armor Class is reduced to 12.


Speed 30 feet, climb 10 feet
Melee Jaws +7 (agile, finesse, unarmed), Damage 1d4+1 piercing
Ram

The hermit rat rolls in its vessel up to its full movement, ramming into a target in its path and dealing 1d6 bludgeoning damage (DC 16 basic Reflex save).

Pathfinder Society Scenario #5-04: Necessary IntroductionsOGL