Hermit Rat
CREATURE -1 +5; low-light vision, scent (imprecise) 30 feet
Stealth +5 (+7 while inside its jar), Survival +5
Str +1, Dex +3, Con +2, Int -4, Wis +1, Cha -3
Kimchi Jar
AC 15 (kimchi jar shell); Fort +6, Ref +7, Will +3
HP 8
Flee
The hermit rat's jar is destroyed
The hermit rat Strides up to its Speed without triggering reactions.
Kimchi Jar Shell
The hermit rat's kimchi jar shell has Hardness. This Hardness reduces any damage it takes by an amount equal to the Hardness. Once hermit rat is reduced to less than half its Hit Points, or immediately upon being damaged by a critical hit, its kimchi jar shell breaks and its Armor Class is reduced to 12.
30 feet, climb 10 feet
Melee Jaws +7 (agile, finesse, unarmed), Damage 1d4+1 piercing
Ram
The hermit rat rolls in its vessel up to its full movement, ramming into a target in its path and dealing 1d6 bludgeoning damage (DC 16 basic Reflex save).
Pathfinder Society Scenario #5-04: Necessary IntroductionsOGL