Hold Sergeant
CREATURE 5 +15; darkvision
Common, Orcish
Athletics +13, Intimidation +11, Survival +9
Str +5, Dex +2, Con +2, Int +0, Wis +2, Cha +2
AC 23; Fort +15, Ref +9, Will +13
HP 80
Ferocity
The monster is reduced to 0 HP.
The monster avoids being knocked out and remains at 1 HP, but its Wounded value increases by 1. When it is Wounded 3, it can no longer use this ability
Opportunistic Strike
A creature within the hold sergeant's melee reach is hit by a melee attack by one of the hold sergeant's allies
The hold sergeant makes a Strike against the triggering creature.
25 feet
Melee Falchion +15 (forceful, sweep), Damage 1d10+10 slashing
Melee Javelin +13 (thrown 30), Damage 1d6+10 piercing
Bark Orders (auditory, concentrate, emotion, mental)
Bellowing mightily, the hold sergeant gives themself and all orc allies within 60 feet a +1 status bonus to attack and damage rolls until the start of the hold sergeant's next turn.
Effect: Bark Orders (Hold Sergeant)
Pathfinder #208: Hoof, Cinder, and StormORC