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From Pathfinder Season of Ghosts Hardcover Compilation, which isn't enabled.

Imprecasia

CREATURE 11

An imprecasia, commonly known as a curse eater, is a solitary fey drawn to the energy emanating from curses. They appear as emaciated humanoid creatures with shadowy wings, long thin hands with sharp claws, and insectile heads with feathery antenna.

An imprecasia's appearance in a region signifies the land is troubled, but they're not unpopular creatures. On the contrary, an imprecasia's whereabouts are coveted information, as they have the ability to fully consume curses on objects and creatures. Many carrying the weight of a curse seek out curse eaters, most of whom will gladly accept doomed objects or charitably destroy an individual's curse.

An imprecasia will never accept the idea of healing a cursed land or blighted region. One might even seek to strengthen the afflictions on a region simply to ensure a regular supply of food. A bolder imprecasia tracks cursed families over generations, feeding off their misfortune until the curse ends or the bloodline dies off. Any who attempt to destroy such curses may find themselves the enemy of an imprecasia defending their source of sustenance.


Perception +23; darkvision; scent curse
Languages Aklo, Common, Fey
Skills Acrobatics +21, Nature +23, Survival +23
Str +3, Dex +6, Con +5, Int +3, Wis +6, Cha +5
Scent Curse

The imprecasia can smell the presence of curses of a level equal to or lower than their own level within 30 feet; this is an imprecise sense.


AC 31; Fort +18, Ref +23, Will +21
HP 180; Immunities curse; Weaknesses cold iron 10; Resistances void 10
Drink Death (primal)
Trigger A creature within 30 feet of the imprecasia is dying

Effect The imprecasia inhales, drawing a thin blue streak of vapor out of the dying creature's body into their mouth. The dying creature's dying condition is reduced by 1, and the imprecasia regains 2d10+9 healing Hit Points.

Speed 25 feet, fly 25 feet
Melee Claws +23 (agile, finesse, magical), Damage 2d12+9 slashing plus Homelands Hostility
Primal Innate Spells DC 30, attack +22; 5th Mirage, Blindness, Cleanse Affliction (Curse Only), Deafness; Cantrips (6th) Tangle Vine
Devour Curse (primal)

The imprecasia casts cleanse affliction against a curse afflicting a creature. If they succeed in removing the curse, they also breathe in vitality from the creature (appearing to inhale blue streaks of vapor from the target's body), causing the creature to become Drained 1 unless it succeeds at a DC 30 Fortitude save (Drained 2 on a critical failure). If the curse is removed, the imprecasia doesn't expend that use of cleanse affliction as a primal innate spell.

Targeting Items

An imprecasia can cast remove curse on a cursed item rather than on a creature, but they can't use Devour Curse on it. They can only do so on an item that's of a level equal to or less than their own level; on a success, the item is uncursed for 24 hours if it's of a level equal to or higher than the imprecasia's level –4, or uncursed permanently if it's lower level than that.

Homeland's Hostility (curse, primal)

A creature that takes damage from the imprecasia's claws must attempt a DC 30 Will save. On a failure, it treats all terrain within 60 feet of an imprecasia as difficult terrain.

Pathfinder Season of Ghosts Hardcover CompilationORC