pf2e.fyi
From Pathfinder #151: The Show Must Go On, which isn't enabled.

Jellico Bounce-Bounce

CREATURE 2

Male human clown

Perception +7
Skills Acrobatics +7, Performance +7, Stealth +7, Thievery +9
Str +2, Dex +3, Con +1, Int +2, Wis +0, Cha +1
Items Dagger (6), Bowling Pin (6), Clown Costume, Pot of Grease Paint (4)

AC 17; Fort +7, Ref +9, Will +6
HP 32
Bob and Weave
Trigger Jellico is the target of a Strike by an attacker he can see

Effect Jellico gains a +2 circumstance bonus to AC against the triggering Strike.

Speed 30 feet
Melee Bowling Pin +9 (agile, nonlethal), Damage 1d6+2 bludgeoning
Melee Dagger +10 (agile, finesse, versatile s), Damage 1d4+2 piercing
Melee Bowling Pin +10 (agile, nonlethal, thrown 10), Damage 1d6+2 bludgeoning plus Juggler
Melee Dagger +10 (agile, thrown 10, versatile s), Damage 1d4+2 piercing
Bounce

Jellico makes a High Jump or Long Jump.

Bounce-Bounce

Jellico Strides up to his Speed and does not trigger reactions during this movement.

Juggler

If Jellico's bowling pin ranged Strike hits, the bowling pin bounces off the target back toward Jellico. Jellico can catch it again if he has a free hand.

Pathfinder #151: The Show Must Go OnOGL