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From Pathfinder #147: Tomorrow Must Burn, which isn't enabled.

Kalavakus

CREATURE 10

Kalavakuses work as slavers in the Abyss, earning them the alternate moniker of "slaver demons"; these fiends round up captured victims and sell them to other fiends or unscrupulous mortals. Pleas for freedom or clemency fall on deaf ears, as slaver demons consider anyone they can catch and hold to be their rightful property and theirs to sell. Kalavakuses know more than just physical means of restraining slaves; they also know how to fetter a victim's soul. The most successful slaver demons have vast slave-pits in the Abyss where they keep stables of imprisoned souls.


Perception +19; darkvision
Languages Chthonian, Draconic, Empyrean; telepathy 100 feet
Skills Acrobatics +15, Athletics +23, Intimidation +22, Religion +17, Stealth +19
Str +7, Dex +1, Con +5, Int +2, Wis +3, Cha +3
Telepathy 100 feet (aura, magical)

A monster with telepathy can communicate mentally with any creatures within the listed radius, as long as they share a language. This doesn't give any special access to their thoughts, and communicates no more information than normal speech would.


AC 30; Fort +21, Ref +17, Will +19; +1 status to all saves vs. magic
HP 200; Weaknesses cold iron 10, holy 10
+1 Status to All Saves vs. Magic
Attack of Opportunity

Trigger A creature within the monster's reach uses a manipulate action or a move action, makes a ranged attack, or leaves a square during a move action it's using.

Effect The monster attempts a melee Strike against the triggering creature. If the attack is a critical hit and the trigger was a manipulate action, the monster disrupts that action. This Strike doesn't count toward the monster's multiple attack penalty, and its multiple attack penalty doesn't apply to this Strike.

Horn Snare
Trigger A creature misses the slaver demon with a melee weapon Strike.

Effect The slaver demon attempts to Disarm the weapon used in the triggering Strike with a -2 penalty. If it rolls a success, it gets a critical success instead. The demon doesn't need a free hand to use this ability.
Liberation Vulnerability

The first time each round that a creature escapes from the slaver demon's Enslave Soul or the slaver demon witnesses a creature being freed from captivity or mental enslavement, the demon takes 3d6 mental damage.


Speed 25 feet
Melee Horns +23 (deadly d8, unholy), Damage 2d10+13 piercing
Melee Claw +23 (agile, unarmed, unholy), Damage 2d8+13 slashing
Melee Jaws +23 (unarmed, unholy), Damage 2d6+13 piercing
Divine Innate Spells DC 27, attack +19; 5th Dimension Door; 4th Air Walk (×2), Dimension Door (At Will); 3rd Haste; 1st Command (At Will)
Rituals 1st Abyssal Pact
Enslave Soul (arcane, mental)

The demon enslaves the soul of a living creature within 60 feet. The target can attempt to resist this enslavement with a DC 29 Will save.

A slaver demon can have only one living soul enslaved with this ability at a time, and no more than one slaver demon can enslave the same soul. If a slaver demon kills a creature whose soul it has enslaved, the demon regains 20 healing HP and the soul is consigned to an eternity of toil in the Abyss, adding to the slaver demon's tally of souls and allowing the demon to enslave another.


Success The target avoids being enslaved and is temporarily immune for 24 hours.

Failure The target is enslaved and is Enfeebled 2 for 24 hours or until the slaver demon is slain, whichever comes first.

Critical Failure As failure, and the target also suffers the effects of a failed saving throw against Dominate.

Pathfinder #147: Tomorrow Must BurnOGL