pf2e.fyi
From Pathfinder #186: Ghost King's Rage, which isn't enabled.

Kemnebi's Puppet

CREATURE 16
Perception +30
Languages Common, Necril
Skills Acrobatics +28, Athletics +32, Stealth +28
Str +9, Dex +6, Con +6, Int -5, Wis +5, Cha -1

AC 36; Fort +30, Ref +30, Will +22
HP 365; Immunities mental
Controlled (divine)

Kemnebi can manipulate one of his comatose victims as if they were a puppet, maintaining complete control over each. Kemnebi's puppets are immune to all mental effects. Kemnebi can stop controlling one of his puppets as a free action. If he does, the puppet returns to its comatose state, becoming permanently Unconscious. Kemnebi can reassert control as a free action, causing the puppet to temporarily lose the unconscious condition.


Speed 25 feet
Melee Fist +32 (agile, unarmed), Damage 3d6+15 bludgeoning plus Grab
Gang Up

Kemnebi's puppets work together to take down more powerful foes. A puppet's Strikes deal an additional 4d6 damage against a creature that's Grabbed by at least one of the puppet's allies.

Grab

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained

Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Pathfinder #186: Ghost King's RageOGL