Kemnebi's Puppet
CREATURE 16 +30
Common, Necril
Acrobatics +28, Athletics +32, Stealth +28
Str +9, Dex +6, Con +6, Int -5, Wis +5, Cha -1
AC 36; Fort +30, Ref +30, Will +22
HP 365; Immunities mental
Controlled (divine)
Kemnebi can manipulate one of his comatose victims as if they were a puppet, maintaining complete control over each. Kemnebi's puppets are immune to all mental effects. Kemnebi can stop controlling one of his puppets as a free action. If he does, the puppet returns to its comatose state, becoming permanently Unconscious. Kemnebi can reassert control as a free action, causing the puppet to temporarily lose the unconscious condition.
25 feet
Melee Fist +32 (agile, unarmed), Damage 3d6+15 bludgeoning plus Grab
Gang Up
Grab
The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained
The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.
Pathfinder #186: Ghost King's RageOGL