pf2e.fyi
From Pathfinder Kingmaker, which isn't enabled.

King Vesket

CREATURE 6

Male lizardfolk king

Perception +12
Languages Common, Draconic, Iruxi
Skills Athletics +15, Diplomacy +13, Intimidation +15, Nature +12, Stealth +13
Str +5, Dex +3, Con +2, Int +2, Wis +2, Cha +5

AC 23; Fort +15, Ref +15, Will +12
HP 115
Righteous Certainty (mental)

Whenever Vesket becomes frightened, he reduces the condition value by 1. If Vesket ever realizes the spirit of Stisshak is actually a Will-o'-Wisp, he loses this ability.


Speed 25 feet, swim 20 feet
Melee Jaws +17 (unarmed), Damage 2d8+7 piercing
Melee Tail +17 (agile, sweep), Damage 2d6+7 bludgeoning
Melee Trident +18 (magical, thrown 20), Damage 2d8+7 piercing
Melee Trident +18 (magical, thrown 20), Damage 2d8+10 piercing
Trident Twist
Requirements Vesket is wielding a trident
Effect Vesket attempts to Disarm a foe. If he critically succeeds, he makes a trident melee Strike against the disarmed foe, using the same multiple attack penalty as the Disarm attempt. The trident Strike does not count toward his multiple attack penalty.
Triumphant Roar
Requirements Vesket's last action reduced a foe to 0 Hit Points
Effect Vesket attempts an Intimidation check to Demoralize up to four foes within 30 feet. For each success, he gains 4 temporary Hit Points (8 on a critical success) that last for 10 minutes.
Pathfinder KingmakerOGL