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Kraken

CREATURE 18

A kraken is an enormous, squid-like leviathan with a cruel intelligence. It hunts ships, whales, and heroes alike. The hatred and envy krakens hold for alghollthus, their rivals, has led many krakens to make their lairs in sunken cities, where they can sift through ancient lore and uncover long-lost arcane secrets.


Perception +34; darkvision
Languages Common, Thalassic
Skills Athletics +38, Intimidation +32, Nature +35, Stealth +33
Str +9, Dex +4, Con +9, Int +5, Wis +6, Cha +5

AC 42; Fort +35, Ref +28, Will +32
HP 360; Immunities controlled, emotion; Resistances cold 10, poison 20
Altered Weather (aura, primal)

A kraken reshapes the weather within 2 miles of it, with the effect of the Control Weather ritual centered on the kraken and based on its emotional state, at the GM's discretion. If the kraken dies, the weather returns to normal immediately.


Speed 10 feet, swim 40 feet
Melee Arm +37 (magical, reach 40), Damage 4d10+17 bludgeoning plus Grab
Melee Tentacle +37 (agile, magical, reach 60, unarmed), Damage 3d10+17 bludgeoning plus Grab
Melee Beak +37 (magical, reach 20, unarmed), Damage 3d10+17 piercing
Primal Innate Spells DC 40, attack +32; 10th Dominate (Animals Only); 8th Punishing Winds; 7th Resist Energy
Constrict

2d10+17 bludgeoning, DC 40 basic Fortitude. On a failed save, a creature that is holding its breath loses 1d4 rounds worth of air.


The monster deals the listed amount of damage to any number of creatures Grabbed or Restrained by it. Each of those creatures can attempt a basic Fortitude save with the listed DC.

Double Attack

The kraken makes two Strikes with two different arms or tentacles, each limb targeting a different creature. Double Attack counts as two attacks toward the kraken's multiple attack penalty, but the penalty doesn't increase until after both attacks are made.

If the kraken subsequently uses the Grab action, it Grabs any number of creatures it hit with Double Attack.

Ink Cloud

The kraken releases a cloud of black, venomous ink in an 80-foot emanation. This cloud has no effect outside water.

Creatures inside the ink cloud are exposed to kraken ink poison and are Undetected while inside the cloud.

The kraken can't use Ink Cloud again for 2d6 rounds, and the cloud dissipates after 1 minute.

Jet (move)

The kraken moves through the water up to 280 feet in a straight line without triggering reactions.

Kraken Ink (poison)

Krakens are immune to this poison

Saving Throw DC 39 Fortitude;

Maximum Duration 10 rounds
Stage 1 4d6 poison damage and Sickened 1 (1 round)
Stage 2 5d6 poison damage and Sickened 2 (1 round)
Grab

Requirements The monster's last action was a successful Strike that lists Grab in its damage entry, or the monster has a creature Grabbed or Restrained

Effect If used after a Strike, the monster attempts to Grapple the creature using the body part it attacked with. This attempt neither applies nor counts toward the creature's multiple attack penalty.

The monster can instead use Grab and choose one creature it's grabbing or restraining with an appendage that has Grab to automatically extend that condition to the end of the monster's next turn.

Pathfinder Monster CoreORC