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From Pathfinder #169: Kindled Magic, which isn't enabled.

Kurshkin

CREATURE 3
Perception +10; darkvision; +2 to hear things
Languages Common, Kholo, Sakvroth
Skills Arcana +8, Crafting +8, Deception +8, Nature +8, Stealth +11, Thievery +9 (+11 to steal)
Str -2, Dex +4, Con +1, Int +1, Wis -1, Cha +3

AC 19; Fort +8, Ref +11, Will +8
HP 50; Weaknesses cold iron 5
+2 to Perception to hear things
Unluck Aura (aura, mental, misfortune, primal)

20 feet. Creatures other than animals, gremlins, and gnolls in the aura become extremely unlucky (DC 20 Will save; creature must roll this Will save twice and take the worse result). On a successful save, the creature is temporarily immune to pugwampi unluck auras for 24 hours. On a failure, the creature must roll twice and take the worse result on all checks as long as it is within the aura.

Effect: Unluck Aura


Speed 25 feet
Melee Shortsword +12 (agile, finesse, magical, versatile s), Damage 1d6+4 piercing
Ranged Shortbow +12 (deadly d10, magical, reload 0, range increment 60 feet), Damage 1d6 piercing
Innate Primal Spells DC 20, attack +12; 2nd Speak with Animals (At Will); 1st Gust of Wind, Spider Sting; Cantrips (2nd) Prestidigitation
Collateral Damage
Trigger A Strike critically misses Kurshkin

Effect Kurshkin redirects the strike to an adjacent creature. The attacker rerolls the Strike against that creature.
Lucky Stabs

Kurshkin deals an additional 1d6 damage with her melee Strikes against creatures affected by her unluck aura.

Natural Thief

When attacking with a finesse melee weapon, Kurshkin adds her Dexterity modifier to damage rolls instead of her Strength modifier.

Pathfinder #169: Kindled MagicOGL