Kurshkin
CREATURE 3 +10; darkvision; +2 to hear things
Common, Kholo, Sakvroth
Arcana +8, Crafting +8, Deception +8, Nature +8, Stealth +11, Thievery +9 (+11 to steal)
Str -2, Dex +4, Con +1, Int +1, Wis -1, Cha +3
AC 19; Fort +8, Ref +11, Will +8
HP 50; Weaknesses cold iron 5
+2 to Perception to hear things
Unluck Aura (aura, mental, misfortune, primal)
20 feet. Creatures other than animals, gremlins, and gnolls in the aura become extremely unlucky (DC 20 Will save; creature must roll this Will save twice and take the worse result). On a successful save, the creature is temporarily immune to pugwampi unluck auras for 24 hours. On a failure, the creature must roll twice and take the worse result on all checks as long as it is within the aura.
Effect: Unluck Aura
25 feet
Melee Shortsword +12 (agile, finesse, magical, versatile s), Damage 1d6+4 piercing
Ranged Shortbow +12 (deadly d10, magical, reload 0, range increment 60 feet), Damage 1d6 piercing
Innate Primal Spells DC 20, attack +12; 2nd Speak with Animals (At Will); 1st Gust of Wind, Spider Sting; Cantrips (2nd) Prestidigitation
Collateral Damage
Lucky Stabs
Kurshkin deals an additional 1d6 damage with her melee Strikes against creatures affected by her unluck aura.
Natural Thief
When attacking with a finesse melee weapon, Kurshkin adds her Dexterity modifier to damage rolls instead of her Strength modifier.
Pathfinder #169: Kindled MagicOGL