Mythic Lich
CREATURE 12A mythic lich could be a lich who came into contact with a source of mythic power after their transformation—or one whose transformation was designed to instill mythic power in them. Such rituals might entail using a mythic artifact as a soul cage, slaying a mythic creature, or luring a mythic being into striking the killing blow against the spellcaster. Among adherents of the Whispering Way, it is commonly believed that the Whispering Tyrant tricked the god Aroden into killing him as a mortal so he could siphon some of Aroden's power into creating his soul cage and allowing him to become a mythic lich.
The mythic lich regains one spell.
60 feet. DC 29 Will
A creature that first enters the area must attempt a Will save.
Regardless of the result of the saving throw, the creature is temporarily immune to this monster's Frightful Presence for 1 minute.
Critical Success The creature is unaffected by the presence.
Success The creature is Frightened 1.
Failure The creature is Frightened 2.
Critical Failure The creature is Frightened 4.
The creature treats its saving throws with the associated save as one degree of success better than it rolled. This is not cumulative with other effects that change their degree of success, like the incapacitation trait (except for rolling a natural 1 or 20). Each time the monster gains mythic resilience, choose one save. The ability should apply to the creature's highest saves first.
When a lich is destroyed, its soul immediately transfers to their Lich Soul Cage. A lich can be permanently destroyed only if their soul cage is found and destroyed.
A creature with void healing draws health from void energy rather than vitality energy. It is damaged by vitality damage and is not healed by vitality healing effects. It does not take void damage, and it is healed by void effects that heal undead.
6th rank
The creature has a pool of 3 Mythic Points, and can spend those Mythic Points for any of the actions it has.
A lich's form draws forth life from those who come into contact with it. When the lich damages a living creature with an unarmed attack, the lich gains 5 temporary Hit Points and the creature must succeed at a DC 34 Fortitude save or become Drained 1.
If the lich is Grabbed or Restrained at the start of its turn, each creature grabbing or restraining it must succeed at a Fortitude save or become drained 1. If the lich siphons a creature's life again, the drained value increase by 1, to a maximum of Drained 4.
If a reaction would disrupt the lich's spellcasting action, the lich attempts a DC 15 flat check check. On a success, the action isn't disrupted.