Nayren Allurajix
CREATURE 10Female nephilim Hellknight
+18; low-light vision
Common, Diabolic, Empyrean
Athletics +21, Hell Lore +17, Intimidation +19, Religion +17, Warfare Lore +18
Str +7, Dex +1, Con +5, Int +2, Wis +2, Cha +3
AC 28 ((30 with shield)); Fort +20, Ref +16, Will +19; (+19 Ref vs. area effects)
HP 175
+3 Status to Reflex Saves vs. Area Effects
Disillusionment
Whenever Nayren succeeds on a save against an illusion effect, they get a critical success instead.
Return to Battle
Nayren reaches 0 Hit Points or fewer
The battle within the nephilim's blood runs on. Nayren automatically stabilizes and gains 1 Hit Point. They Stand. This movement doesn't trigger reactions.
Shield Block
The monster has its shield raised and takes damage from a physical attack.
The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shield's Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield.
20 feet
Melee Whip +21 (disarm, finesse, magical, nonlethal, reach 10, trip), Damage 2d4+13 slashing
Melee Longsword +21 (magical, versatile p), Damage 2d8+13 slashing
Melee Fist +20 (agile, free hand), Damage 1d4+13 bludgeoning
Rack the Dissidents (divine)
once per day
Nayren's strikes keeps them empowered to continue to take down rebels. For 1 minute or until they critically miss, the first time each round Nayren successfully Strikes a creature, they gain 5 temporary Hit Points that last for 1 round.
Silence, Heretic! (divine)
Nayren makes a longsword Strike. If the attack hits, the target must succeed at a DC 29 Fortitude save or be unable to use auditory actions for 1 round. This also prevents the target from casting spells, with the exception of subtle spells or spells that don't require the use of magical words in casting. On a critical failure, the duration is instead 1 minute. Regardless of the outcome of the save, the target becomes temporarily immune to this ability for 10 minutes.
Pathfinder Adventure Path: HellbreakersORC