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From Pathfinder Adventure Path: Hellbreakers, which isn't enabled.

Nayren Allurajix

CREATURE 10

Female nephilim Hellknight

Perception +18; low-light vision
Languages Common, Diabolic, Empyrean
Skills Athletics +21, Hell Lore +17, Intimidation +19, Religion +17, Warfare Lore +18
Str +7, Dex +1, Con +5, Int +2, Wis +2, Cha +3

AC 28 ((30 with shield)); Fort +20, Ref +16, Will +19; (+19 Ref vs. area effects)
HP 175
+3 Status to Reflex Saves vs. Area Effects
Disillusionment

Whenever Nayren succeeds on a save against an illusion effect, they get a critical success instead.

Return to Battle
Trigger Nayren reaches 0 Hit Points or fewer

Effect The battle within the nephilim's blood runs on. Nayren automatically stabilizes and gains 1 Hit Point. They Stand. This movement doesn't trigger reactions.
Shield Block

Trigger The monster has its shield raised and takes damage from a physical attack.

Effect The monster snaps its shield into place to deflect a blow. The shield prevents the monster from taking an amount of damage up to the shield's Hardness. The monster and the shield each take any remaining damage, possibly breaking or destroying the shield.


Speed 20 feet
Melee Whip +21 (disarm, finesse, magical, nonlethal, reach 10, trip), Damage 2d4+13 slashing
Melee Longsword +21 (magical, versatile p), Damage 2d8+13 slashing
Melee Fist +20 (agile, free hand), Damage 1d4+13 bludgeoning
Rack the Dissidents (divine)
Frequency once per day

Effect Nayren's strikes keeps them empowered to continue to take down rebels. For 1 minute or until they critically miss, the first time each round Nayren successfully Strikes a creature, they gain 5 temporary Hit Points that last for 1 round.
Silence, Heretic! (divine)

Nayren makes a longsword Strike. If the attack hits, the target must succeed at a DC 29 Fortitude save or be unable to use auditory actions for 1 round. This also prevents the target from casting spells, with the exception of subtle spells or spells that don't require the use of magical words in casting. On a critical failure, the duration is instead 1 minute. Regardless of the outcome of the save, the target becomes temporarily immune to this ability for 10 minutes.

Pathfinder Adventure Path: HellbreakersORC