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From Pathfinder #164: Hands of the Devil, which isn't enabled.

Nox

CREATURE 4

Nonbinary caligni lutenist

Perception +11; greater darkvision
Languages Caligni, Common, Sakvroth
Skills Acrobatics +11, Deception +10, Performance +12, Society +8, Stealth +11
Str +1, Dex +3, Con +0, Int +0, Wis +3, Cha +4
Greater Darkvision

A creature with greater darkvision can see perfectly well in areas of darkness and dim light, though such vision is in black and white only. A creature with greater darkvision can see through even forms of magical darkness.


AC 21; Fort +8, Ref +13, Will +11
HP 60, death flame
Death Flame (light)

When Nox dies, their body combusts in a flash of white-hot flame that deals 5d6 fire damage to creatures in a 20-foot burst (DC 21 basic Reflex save). Nox's gear and treasure are unaffected by the flames and are left in a pile where they died.

Light Blindness

When first exposed to bright light, the monster is Blinded until the end of its next turn. After this exposure, light doesn't blind the monster again until after it spends 1 hour in darkness. However, as long as the monster is in an area of bright light, it's Dazzled.


Speed 25 feet
Melee Kukri +14 (agile, finesse, trip), Damage 1d6+5 slashing
Ranged Hand Crossbow +14 (reload 1, range increment 60 feet), Damage 1d6+2 piercing
Occult Innate Spells DC 20, attack +12; 2nd Darkness (At Will), Sound Burst (At Will); Cantrips (2nd) Detect Magic, Ghost Sound
Intense Performer

When Nox has a musical instrument in hand, they can use Performance to Feint or Demoralize.

Sneak Attack

Nox deals an additional 1d6 precision damage to Off-Guard creatures.

Pathfinder #164: Hands of the DevilOGL