Powderkeg Punk Gunner
CREATURE 0Various gang toughs
+4
Common, Goblin
Acrobatics +5, Athletics +2, Crafting +3, Gunpowder Lore +5, Intimidation +6, Stealth +5
Str +0, Dex +3, Con +2, Int +1, Wis +0, Cha +2
Alchemist's Fire (Lesser), Flintlock Pistol, Leather Armor, Searing Suture (Lesser), Rounds (Flintlock Pistol) (10)
AC 16; Fort +5, Ref +6, Will +2
HP 13
Blaze of Glory (concentrate, emotion, fear, mental, visual)
The Powderkeg Punk takes fire damage
The Powderkeg Punk Demoralizes the creature that dealt the fire damage. Demoralize loses the auditory trait and gains the visual trait, and the Powderkeg Punk doesn't take a penalty if the creature doesn't understand their language. The Powderkeg Punk can use this reaction even if the triggering damage reduced the Punk to 0 Hit Points.
25 feet
Melee Fist +4 (agile, finesse, nonlethal, unarmed), Damage 1d4 bludgeoning
Ranged Flintlock Pistol +7 (concussive, fatal d8, reload 1, range increment 40 feet), Damage 1d4 piercing
Gut Shot
once per round
The gunner is flanked by two or more creatures and the gunner's pistol is loaded
Sneak Attack
The gunner deals an additional 1d6 precision damage to Off-Guard creatures.
Toss and Shoot
The gunner is holding a loaded firearm
The gunner Interacts to draw an alchemist's fire, throws it at a point within 30 feet, and then shoots the bomb in midair. Creatures within a 10-foot radius of the shot bomb must succeed at a DC 15 Reflex save or take the splash and persistent damage from the alchemist's fire.
Pathfinder #178: Punks in a Powder KegOGL