pf2e.fyi
From Pathfinder #178: Punks in a Powder Keg, which isn't enabled.

Powderkeg Punk Gunner

CREATURE 0

Various gang toughs

Perception +4
Languages Common, Goblin
Skills Acrobatics +5, Athletics +2, Crafting +3, Gunpowder Lore +5, Intimidation +6, Stealth +5
Str +0, Dex +3, Con +2, Int +1, Wis +0, Cha +2

AC 16; Fort +5, Ref +6, Will +2
HP 13
Blaze of Glory (concentrate, emotion, fear, mental, visual)
Trigger The Powderkeg Punk takes fire damage

The Powderkeg Punk Demoralizes the creature that dealt the fire damage. Demoralize loses the auditory trait and gains the visual trait, and the Powderkeg Punk doesn't take a penalty if the creature doesn't understand their language. The Powderkeg Punk can use this reaction even if the triggering damage reduced the Punk to 0 Hit Points.


Speed 25 feet
Melee Fist +4 (agile, finesse, nonlethal, unarmed), Damage 1d4 bludgeoning
Ranged Flintlock Pistol +7 (concussive, fatal d8, reload 1, range increment 40 feet), Damage 1d4 piercing
Gut Shot
Frequency once per round
Requirements The gunner is flanked by two or more creatures and the gunner's pistol is loaded

Effect The gunner turns their pistol on themself and pulls the trigger, firing through their own gut to catch the foe behind them unawares. The gunner makes a flintlock pistol Strike against an adjacent creature, who becomes Off-Guard against this Strike. The gunner takes 1d4 piercing damage.
Sneak Attack

The gunner deals an additional 1d6 precision damage to Off-Guard creatures.

Toss and Shoot
Requirements The gunner is holding a loaded firearm

Effect The gunner Interacts to draw an alchemist's fire, throws it at a point within 30 feet, and then shoots the bomb in midair. Creatures within a 10-foot radius of the shot bomb must succeed at a DC 15 Reflex save or take the splash and persistent damage from the alchemist's fire.
Pathfinder #178: Punks in a Powder KegOGL