Qxal, The Thorned Monarch
CREATURE 9A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
30 feet. Fey glamours shed from Qxal's wings like scale dust, causing hallucinations. A creature entering the aura or starting its turn in the area must attempt a DC 25 Will save.
Critical Success The creature is unaffected and is temporarily immune to the scale dust for 24 hours.
Success The creature is unaffected.
Failure The creature hallucinates that it is beginning to transform into a plant or animal native to their homeland, becoming either Clumsy 1, Enfeebled 1, or Stupefied 1, at Qxal's choice. The condition lasts for 1 hour. Each time a creature fails this save, Qxal can choose an additional condition.
Critical Failure As failure, but the condition value is 2 (Clumsy 2, Enfeebled 2, or Stupefied 2).
Qxal Flies. Any creature they pass within 30 feet of during their Flutter is exposed to their hallucinatory scale dust.
Qxal causes one creature within 60 feet who is under a condition from Qxal's hallucinatory scale dust aura to see visions of grasping vines and swarming insects, impeding the target's every move. All squares count as difficult terrain for that creature until the end of Qxal's next turn, and during that time they gain no benefit from any ability that would allow them to ignore difficult terrain.
Qxal knows how to disguise the manifestations of their spellcasting to catch their foes off guard. If the next action they use is Casting a Spell that has a verbal component, they can remove the verbal component. This makes the spell quieter and allows them to cast it in areas where sound can't carry. Additionally, if Qxal has cover or greater cover against or is Concealed from one or more observers while Casting a Spell, they can attempt a Stealth check against one or more of those observers' Perception DC. If they succeed at their check against an observer's DC, that observer doesn't notice Qxal is casting a spell.
Qxal can pass freely through even the densest jungle. They ignore difficult terrain caused by plants, including plants manipulated by magic.