Revinus's Guards (1-2)
CREATURE -1 +2
Common
Acrobatics +4, Athletics +5, Intimidation +3, Stealth +4
Str +2, Dex +3, Con +1, Int +0, Wis +1, Cha +0
AC 15; Fort +4, Ref +6, Will +2
HP 8
25 feet
Melee Light Mace +6 (agile, finesse, shove), Damage 1d4+2 bludgeoning
Big Thwunk
Pathfinder Society Scenario #3-02: The East Hill HauntingOGL