pf2e.fyi
From Pathfinder Society Scenario #3-02: The East Hill Haunting, which isn't enabled.

Revinus's Guards (1-2)

CREATURE -1
Perception +2
Languages Common
Skills Acrobatics +4, Athletics +5, Intimidation +3, Stealth +4
Str +2, Dex +3, Con +1, Int +0, Wis +1, Cha +0

AC 15; Fort +4, Ref +6, Will +2
HP 8

Speed 25 feet
Melee Light Mace +6 (agile, finesse, shove), Damage 1d4+2 bludgeoning
Big Thwunk

The guard makes a melee Strike with their light mace. On a successful hit, the target is pushed back 5 feet, with the effects of a successful Shove. If the target is Off-Guard, then the guard can follow the foe.

Pathfinder Society Scenario #3-02: The East Hill HauntingOGL