Run-Down Efreet
CREATURE 5 +11; darkvision; detect magic
Common, Pyric
Arcana +10, Athletics +13, Crafting +10, Deception +15, Diplomacy +11, Intimidation +15, Society +10
Str +4, Dex +3, Con +3, Int +0, Wis +1, Cha +3
Constant Spells
A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
AC 22; Fort +12, Ref +12, Will +12
HP 75; Immunities fire; Weaknesses cold 5
25 feet, fly 25 feet
Melee Scimitar +14 (fire, forceful, reach 10, sweep), Damage 1d6+6 slashing plus 2d6 fire
Melee Fist +14 (agile, magical, reach 10, unarmed), Damage 1d4+6 bludgeoning plus 1d6 fire
Arcane Innate Spells DC 22, attack +14; 7th Plane Shift (At Will) (to Astral Plane, Elemental Planes, or Material Plane only); 2nd Invisibility, Illusory Object; Cantrips (3rd) Detect Magic (Constant), Produce Flame
Burning Grasp (fire)
When the burned-out efreeti Grabs a creature, that creature takes 1d6 fire damage, then takes 1d6 fire damage at the end of each of its turns as long as it remains Grabbed.
Combat Grab
Pathfinder Society Scenario #2-16: Freedom for WishesOGL