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From Pathfinder #156: The Apocalypse Prophet, which isn't enabled.

Saurian Warmonger

CREATURE 16

These saurians adopt warfare as their primary role and greatest calling. They particularly excel at taking slaves.


Enormous tyrannosaurus-humanoids, saurians are ancient beings who predate the rise of humans and dwell in the world's primeval jungles. While the saurians presented here are evil, saurians of all alignments exist.


Perception +31; darkvision
Languages Common, Fey, Pyric; speak with animals
Skills Athletics +32, Crafting +28, Intimidation +28, Nature +30, Survival +30
Str +8, Dex +5, Con +6, Int +4, Wis +6, Cha +4
Constant Spells

A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.


AC 39; Fort +26, Ref +25, Will +28
HP 340; Resistances fire 10

Speed 40 feet
Melee Spear +32 (magical, reach 15), Damage 3d6+16 piercing
Melee Mancatcher +31 (grapple, magical, reach 20), Damage 2d6+16 slashing plus Restrain
Melee Jaws +30 (deadly d12, reach 15, unarmed), Damage 3d10+16 piercing
Melee Tail +30 (agile, finesse, reach 10, trip), Damage 3d6+16 bludgeoning
Melee Spear +32 (magical, thrown 20), Damage 3d6+16 piercing
Primal Innate Spells DC 37, attack +29; 4th Air Walk; 3rd Animal Vision (At Will) (Dinosaurs Only); Constant (2nd) Speak with Animals
Boneshaking Roar (incapacitation, sonic)

The saurian warmonger bellows, evoking the power of the primordial world.

Non-dinosaur creatures within 30 feet take 10d6 sonic damage (DC 34 basic Fortitude save). On a failed save, a creature is also Slowed 2 for 1 round (Stunned 1d4 on a critical failure).

The saurian can't use Boneshaking Roar again for 1d4 rounds.

Primordial Balance

A warmonger wields their mancatcher in one hand.

Restrain

When the warmonger makes a successful mancatcher Strike, their target must succeed at a DC 34 Reflex save or become Grabbed until the end of the warmonger's next turn.

Each time the creature fails an attempt to Escape the warmonger, it takes 2d6 piercing damage.

Three-Limbed Lunge

The saurian warmonger makes three Strikes: one Strike each with the weapons in their hands and one Strike with their tail. They can perform these attacks in any order, though each counts toward their multiple attack penalty as normal.

After making a Three-Limbed Lunge, the warmonger is Off-Guard until the beginning of their next turn.

Pathfinder #156: The Apocalypse ProphetOGL