Saurian Warmonger
CREATURE 16These saurians adopt warfare as their primary role and greatest calling. They particularly excel at taking slaves.
Enormous tyrannosaurus-humanoids, saurians are ancient beings who predate the rise of humans and dwell in the world's primeval jungles. While the saurians presented here are evil, saurians of all alignments exist.
A constant spell affects the monster without the monster needing to cast it, and its duration is unlimited. If a constant spell gets counteracted, the monster can reactivate it by spending the normal spellcasting actions the spell requires.
The saurian warmonger bellows, evoking the power of the primordial world.
Non-dinosaur creatures within 30 feet take 10d6 sonic damage (DC 34 basic Fortitude save). On a failed save, a creature is also Slowed 2 for 1 round (Stunned 1d4 on a critical failure).
The saurian can't use Boneshaking Roar again for 1d4 rounds.
A warmonger wields their mancatcher in one hand.
The saurian warmonger makes three Strikes: one Strike each with the weapons in their hands and one Strike with their tail. They can perform these attacks in any order, though each counts toward their multiple attack penalty as normal.
After making a Three-Limbed Lunge, the warmonger is Off-Guard until the beginning of their next turn.