Sludgespine Killer
CREATURE -1Mutated gnoll murderers
+5
Common, Kholo
Athletics +5, Intimidation +4, Stealth +4, Thievery +4
Str +0, Dex +1, Con +3, Int -1, Wis +2, Cha -1
AC 14; Fort +6, Ref +5, Will +5
HP 8
Weeping Wounds
The fluid in a Sludgespine's pustules is harmful to other creatures. Whenever a creature hits a Sludgespine killer with a melee attack, the attacker must succeed at a DC 14 Reflex save or take 1 acid damage (2 acid damage on a critical failure).
25 feet
Melee Jaws +6 (unarmed), Damage 1d6 piercing
Melee Sap +6 (agile, nonlethal), Damage 1d6 bludgeoning
Melee Bola +5 (nonlethal, ranged trip, thrown), Damage 1d6 bludgeoning
Pack Attack
A gnoll deals 1d4 extra damage to any creature that's within reach of at least two of the gnoll's allies.
Stealthy Abduction
Pathfinder #178: Punks in a Powder KegOGL