pf2e.fyi
From Pathfinder #151: The Show Must Go On, which isn't enabled.

Smoldering Leopard

CREATURE 3
Perception +11; darkvision, scent (imprecise) 30 feet
Skills Acrobatics +11, Athletics +10, Stealth +11 (+14 in dim light or darker)
Str +3, Dex +4, Con +2, Int -4, Wis +1, Cha -2

AC 19; Fort +9, Ref +11, Will +6
HP 45; Weaknesses holy 3; Resistances electricity 5, poison 5
Aura of Smoke

10 feet. Every creature within the aura is Concealed; smoldering leopards can see through this concealment.


Speed 30 feet, climb 20 feet
Melee Jaws +12 (finesse, unarmed, unholy), Damage 1d10+3 piercing plus 1d4 fire plus Grab
Melee Claw +12 (agile, finesse, unarmed, unholy), Damage 1d6+3 slashing plus 1d4 fire
Pounce

The smoldering leopard Strides and makes a Strike at the end of that movement. If the leopard began this action Hidden, it remains hidden until after making this ability's Strike.

Scorching Maul

The smoldering leopard makes two claw Strikes against a creature it has Grabbed. A creature hit by both claw Strikes also takes 1d4 persistent fire damage. Both attacks count toward its multiple attack penalty, but the penalty increases only after both attacks are made.

Sneak Attack

The smoldering leopard deals an extra 1d4 precision damage to Off-Guard creatures.

Pathfinder #151: The Show Must Go OnOGL