Smoldering Leopard
CREATURE 3 +11; darkvision, scent (imprecise) 30 feet
Acrobatics +11, Athletics +10, Stealth +11 (+14 in dim light or darker)
Str +3, Dex +4, Con +2, Int -4, Wis +1, Cha -2
AC 19; Fort +9, Ref +11, Will +6
HP 45; Weaknesses holy 3; Resistances electricity 5, poison 5
Aura of Smoke
10 feet. Every creature within the aura is Concealed; smoldering leopards can see through this concealment.
30 feet, climb 20 feet
Melee Jaws +12 (finesse, unarmed, unholy), Damage 1d10+3 piercing plus 1d4 fire plus Grab
Melee Claw +12 (agile, finesse, unarmed, unholy), Damage 1d6+3 slashing plus 1d4 fire
Pounce
Scorching Maul
Sneak Attack
The smoldering leopard deals an extra 1d4 precision damage to Off-Guard creatures.
Pathfinder #151: The Show Must Go OnOGL